added new script
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#! /usr/bin/python3
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# -*- coding: utf8 -*-
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# load needed modules from luma
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from luma.core.interface.serial import i2c, spi
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from luma.core.render import canvas
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from luma.oled.device import sh1106
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from luma.core import lib
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from luma.core.sprite_system import framerate_regulator
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# load needed modules from RPi.GPIO
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import RPi.GPIO as GPIO
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# load needed modules from PIL
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from PIL import ImageFont, ImageDraw, Image
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# load more needed modules
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import time
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import sys
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# load randommodules
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from random import randint, gauss
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#GPIO define pins
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RST_PIN = 25 #Reset
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CS_PIN = 8
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DC_PIN = 24
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serial = spi(device=0, port=0, bus_speed_hz = 8000000, transfer_size = 4096, gpio_DC = DC_PIN, gpio_RST = RST_PIN)
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device = sh1106(serial, rotate=2) #sh1106
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FALLOFF = 1.9
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SCAN_SPEED = 3
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def main():
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start_time = time.time()
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regulator = framerate_regulator(fps=10)
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while True:
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with regulator:
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delta = (time.time() - start_time)
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# Offset is a sine wave derived from the time delta
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# we use this to animate both the hue and larson scan
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# so they are kept in sync with each other
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offset = (math.sin(delta * SCAN_SPEED) + 1) / 2
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# Use offset to pick the right colour from the hue wheel
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hue = int(round(offset * 360))
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# Now we generate a value from 0 to 7
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offset = int(round(offset * device.width))
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with canvas(device, dither=True) as draw:
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for x in range(device.width):
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sat = 1.0
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val = (device.width - 1) - (abs(offset - x) * FALLOFF)
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val /= (device.width - 1) # Convert to 0.0 to 1.0
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val = max(val, 0.0) # Ditch negative values
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xhue = hue # Grab hue for this pixel
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xhue += (1 - val) * 10 # Use the val offset to give a slight colour trail variation
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xhue %= 360 # Clamp to 0-359
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xhue /= 360.0 # Convert to 0.0 to 1.0
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r, g, b = [int(c * 255) for c in colorsys.hsv_to_rgb(xhue, sat, val)]
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draw.line((x, 0, x, device.height), fill=(r, g, b, int(val * 255)))
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if __name__ == "__main__":
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try:
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main()
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except KeyboardInterrupt:
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pass
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GPIO.cleanup()
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